Produkt zum Begriff Game:
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Introduction to Game Design, Prototyping, and Development
Learn All the Design & Development Skills You Need to Make Great Games with Unity, the World's Most Popular Professional Game EngineIf you want to design and develop games, there is no substitute for strong, hands-on experience with modern techniques and tools. That is exactly what this book provides. Leading instructor and indie game developer Jeremy Gibson Bond covers all three disciplines that you need to succeed: game design theory, rapid iterative prototyping, and practical programming.Building on two previous best-sellers, this Third Edition contains hundreds of improvements across more than 400 new pages, all designed to make it even easier to understand and more useful in modern game development.The five game tutorials have been thoroughly revised and expanded to cover even more best practices for prototyping and development, and all examples now use Unity 2020.3 LTS (Long Term Support), a stable and feature-rich standard for years to come. The new content includes greatly enhanced tutorials, a chapter on Unity's high-performance Data-Oriented Tech Stack (DOTS), new Coding Challenges to help you transition to making your own games from scratch, and tips on next steps after you have finished the book. The revamped website includes playable versions of all example games, plus an exciting new tool that provides immediate feedback on potential errors in your own code.Part I: Game Design and Paper PrototypingUse the Layered Tetrad to understand and design powerful interactive experiences.Explore the core game design practices of paper prototyping, testing, and iteration.Learn effective strategies for staying on track and on schedule.Get tips for finding a rewarding job in today's industry.Part II: Programming C# in UnityLearn C# from the basics through class inheritance, object-oriented programming, and data-oriented design.Part III: Game Prototype TutorialsImplement games across five genres: arcade, casual physics, space shooter, solitaire card game, and top-down adventure game. Each game is designed to be easily extensible into your own projects.Take three games from prototype to first playable through new extended tutorial chapters that refi ne the games further than in previous editions of the book.NEW! Part IV: Next StepsTackle the new, growing library of Coding Challenges, a proven method for transitioning from tutorials to creating your own projects from scratch.Get ideas and resources for new projects to tackle on your own.
Preis: 66.33 € | Versand*: 0 € -
Agile Game Development: Build, Play, Repeat
The definitive guide to more effective and personally fulfilling game development with Agile Methodsnow revamped to reflect ten more years of experience and improvementsGame development is in crisisfacing bloated budgets, impossible schedules, unmanageable complexity, and death-march overtime. It's no wonder so many development studios are struggling to survive. Fortunately, there is a solution. Agile and Lean methods have revolutionized development in the game development industry. In Agile Game Development, long-time game developer and consultant Clinton Keith shows exactly how these methods have been successfully applied to the unique challenges of modern game development.Clint has spent more than 25 years developing games and training and coaching hundreds of game development teams. Drawing on this unparalleled expertise, he shows how teams can use the practices of Scrum and Kanban, customized to game development, to deliver games more efficiently, rapidly, and cost-effectively; craft games that offer more entertainment value; and make life more fulfilling for development teams at the same time.Contains several new chapters on live games, leadership, and coaching, including an all-new section on Agile for large teams of up to 1000 developersUpdates to all chapters to reflect a decade of experience with more than 200 studiosNow covering Kanban and other Agile approaches alongside ScrumUnderstanding Agile goals, roles, and practices in the context of game developmentDiscovering how Agile benefits every specialty in game development from art to QACommunicating and planning your game's vision, features, and progressGame developers and leaders are recognizing the modern challenges of gaming. Game development organizations need a far better way to work. Agile Game Development gives them thatand brings the profitability, creativity, and fun back to game development.
Preis: 49.21 € | Versand*: 0 € -
Agile Software Development: The Cooperative Game
“Agile Software Development is a highly stimulating and rich book. The author has a deep background and gives us a tour de force of the emerging agile methods.” —Tom Gilb The agile model of software development has taken the world by storm. Now, in Agile Software Development, Second Edition, one of agile’s leading pioneers updates his Jolt Productivity award-winning book to reflect all that’s been learned about agile development since its original introduction. Alistair Cockburn begins by updating his powerful model of software development as a “cooperative game of invention and communication.” Among the new ideas he introduces: harnessing competition without damaging collaboration; learning lessons from lean manufacturing; and balancing strategies for communication. Cockburn also explains how the cooperative game is played in business and on engineering projects, not just software development Next, he systematically illuminates the agile model, shows how it has evolved, and answers the questions developers and project managers ask most often, including · Where does agile development fit in our organization? · How do we blend agile ideas with other ideas? · How do we extend agile ideas more broadly? Cockburn takes on crucial misconceptions that cause agile projects to fail. For example, you’ll learn why encoding project management strategies into fixed processes can lead to ineffective strategy decisions and costly mistakes. You’ll also find a thoughtful discussion of the controversial relationship between agile methods and user experience design. Cockburn turns to the practical challenges of constructing agile methodologies for your own teams. You’ll learn how to tune and continuously reinvent your methodologies, and how to manage incomplete communication. This edition contains important new contributions on these and other topics: · Agile and CMMI · Introducing agile from the top down · Revisiting “custom contracts” · Creating change with “stickers” In addition, Cockburn updates his discussion of the Crystal methodologies, which utilize his “cooperative game” as their central metaphor. If you’re new to agile development, this book will help you succeed the first time out. If you’ve used agile methods before, Cockburn’s techniques will make you even more effective.
Preis: 27.81 € | Versand*: 0 € -
Game Mechanics: Advanced Game Design
This in-depth resource teaches you to craft mechanics that generate challenging, enjoyable, and well-balanced gameplay. You’ll discover at what stages to prototype, test, and implement mechanics in games and learn how to visualize and simulate game mechanics in order to design better games. Along the way, you’ll practice what you’ve learned with hands-on lessons. A free downloadable simulation tool developed by Joris Dormans is also available in order to follow along with exercises in the book in an easy-to-use graphical environment. In Game Mechanics: Advanced Game Design, you’ll learn how to: * Design and balance game mechanics to create emergent gameplay before you write a single line of code. * Visualize the internal economy so that you can immediately see what goes on in a complex game. * Use novel prototyping techniques that let you simulate games and collect vast quantities of gameplay data on the first day of development. * Apply design patterns for game mechanics—from a library in this book—to improve your game designs. * Explore the delicate balance between game mechanics and level design to create compelling, long-lasting game experiences. * Replace fixed, scripted events in your game with dynamic progression systems to give your players a new experience every time they play. "I've been waiting for a book like this for ten years: packed with game design goodness that tackles the science without undermining the art." --Richard Bartle, University of Essex, co-author of the first MMORPG “Game Mechanics: Advanced Game Design by Joris Dormans & Ernest Adams formalizes game grammar quite well. Not sure I need to write a next book now!” -- Raph Koster, author of A Theory of Fun for Game Design.
Preis: 34.23 € | Versand*: 0 €
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Macht ein Game Design Studium Sinn?
Ein Game Design Studium kann Sinn machen, wenn man eine Leidenschaft für Videospiele hat und eine Karriere in der Spieleentwicklung anstrebt. Das Studium bietet die Möglichkeit, wichtige Fähigkeiten wie das Entwerfen von Spielkonzepten, das Programmieren von Spielen und das Gestalten von Grafiken zu erlernen. Es kann auch hilfreich sein, um Kontakte in der Spieleindustrie zu knüpfen und sich auf dem Arbeitsmarkt zu differenzieren.
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Soll ich Game Design oder Wirtschaftsinformatik studieren?
Die Wahl zwischen Game Design und Wirtschaftsinformatik hängt von deinen Interessen und Karrierezielen ab. Wenn du eine Leidenschaft für Videospiele und Kreativität hast, könnte Game Design die richtige Wahl sein. Wenn du jedoch ein breiteres Verständnis von Informationstechnologie und Geschäftsprozessen entwickeln möchtest, könnte Wirtschaftsinformatik besser geeignet sein. Es kann auch hilfreich sein, mit Fachleuten in beiden Bereichen zu sprechen und Praktika oder Kurse zu absolvieren, um eine fundierte Entscheidung zu treffen.
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Was versteht man genau unter Game Design?
Game Design bezieht sich auf den Prozess der Entwicklung von Regeln, Mechaniken, Strukturen und Inhalten für ein Videospiel oder ein anderes interaktives Medium. Es umfasst die Gestaltung von Spielzielen, Herausforderungen, Belohnungen und Spielabläufen, um eine unterhaltsame und ansprechende Spielerfahrung zu schaffen. Game Designer arbeiten eng mit anderen Fachleuten wie Programmierern, Künstlern und Sounddesignern zusammen, um ein vollständiges Spiel zu entwickeln.
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Wie kann man Game Design ohne Erfahrung erlernen?
Um Game Design ohne Erfahrung zu erlernen, gibt es verschiedene Möglichkeiten. Man kann Online-Kurse oder Tutorials nutzen, um die Grundlagen des Game Designs zu erlernen. Es ist auch hilfreich, Spiele zu analysieren und zu spielen, um ein Verständnis für die verschiedenen Aspekte des Game Designs zu entwickeln. Praktische Erfahrung kann durch das Erstellen eigener kleiner Spiele oder Modifikationen gesammelt werden.
Ähnliche Suchbegriffe für Game:
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Unity Game Development in 24 Hours, Sams Teach Yourself
In just 24 lessons of one hour or less, Sams Teach Yourself Unity Game Development in 24 Hours will help you master the Unity 2021 game engine at the heart of Inside, Kerbal Space Program, Subnautica, and many other sizzling-hot games! This book's straightforward, step-by-step approach teaches you everything from the absolute basics through sophisticated game physics, animation, and mobile device deployment techniques. Every lesson builds on what you've already learned, giving you a rock-solid foundation for real-world success.* Step-by-step instructions carefully walk you through the most common Unity game development tasks.* Four sample game projects illustrate the topics.* Practical, hands-on examples show you how to apply what you learn.* Quizzes and exercises help you test your knowledge and stretch your skills.* Notes and Tips point out shortcuts and solutions.Learn how to...* Get up and running fast with the Unity 2021 game engine and editor* Work efficiently with Unity's graphical asset pipeline* Make the most of lights and cameras* Sculpt stunning worlds with Unity's terrain and environmental tools* Script tasks ranging from capturing input to building complex behaviors* Quickly create repeatable, reusable game objects with prefabs* Implement easy, intuitive game user interfaces* Control players through built-in and custom character controllers* Build realistic physical and trigger collisions* Leverage the full power of Unity's Animation and Timeline systems* Integrate complex audio into your games* Use mobile device accelerometers and multi-touch displays* Build engaging 2D games with Unity's 2D tools and Tilemap* Apply the "finishing touches"and deploy your games
Preis: 29.95 € | Versand*: 0 € -
Roblox Game Development in 24 Hours: The Official Roblox Guide
Every month, hundreds of millions of people around the world are spending billions of hours on Roblox--and Roblox's fast-growing community of developers has already earned hundreds of millions of dollars from their creations. For every burgeoning game developer who is looking to take their Roblox skills to the next level fast, look no further than Roblox Game Development in 24 Hours: The Official Roblox Guide.In just 24 lessons of one hour or less, you will deepen your understanding of virtually every facet of Roblox game development. Each short and easy lesson builds upon everything that has come before, helping you take full advantage of this remarkable platform. Step-by-step instructions walk you through common questions, issues, and tasks; Q&As, Quizzes, and Exercises build and test your knowledge; "Try It Yourself" exercises encourage independent practice. By the time you're finished, you'll be a true Roblox game development expert.Learn how to* Build immersive natural environments using built-in terrain and lighting tools* Model and import assets, models, weapons, and textures* Code game mechanics, animations, and camera movement* Design GUIs for store fronts, player HUDs, and interactive elements* Teleport players between multiple game places* Publish your game to multiple platforms with cross-platform play* Attract players, monetize your game, and earn real cash
Preis: 29.95 € | Versand*: 0 € -
Fundamentals of Game Design
To create a great video game, you must start with a solid game design: A well-designed game is easier to build, more entertaining, and has a better chance of succeeding in the marketplace. Here to teach you the essential skills of player-centric game design is one of the industry’s leading authorities, who offers a first-hand look into the process, from initial concept to final tuning.Now in its second edition, this updated classic reference by Ernest Adams offers a complete and practical approach to game design, and includes material on concept development, gameplay design, core mechanics, user interfaces, storytelling, and balancing. In an easy-to-follow approach, Adams analyzes the specific design challenges of all the major game genres and shows you how to apply the principles of game design to each one. You’ll learn how to:Define the challenges and actions at the heart of the gameplay.Write a high-concept document, a treatment, and a full design script.Understand the essentials of user interface design and how to define a game’s look and feel.Design for a variety of input mechanisms, including the Wii controller and multi-touch iPhone.Construct a game’s core mechanics and flow of resources (money, points, ammunition, and more).Develop appealing stories, game characters, and worlds that players will want to visit, including persistent worlds.Work on design problems with engaging end-of-chapter exercises, design worksheets, and case studies.Make your game accessible to broader audiences such as children, adult women, people with disabilities, and casual players. “Ernest Adams provides encyclopedic coverage of process and design issues for every aspect of game design, expressed as practical lessons that can be immediately applied to a design in-progress. He offers the best framework I’ve seen for thinking about the relationships between core mechanics, gameplay, and player—one that I’ve found useful for both teaching and research.” — Michael Mateas, University of California at Santa Cruz, co-creator of Façade
Preis: 42.79 € | Versand*: 0 € -
Agile Software Development: The Cooperative Game
This is the eBook version of the printed book. If the print book includes a CD-ROM, this content is not included within the eBook version.“Agile Software Development is a highly stimulating and rich book. The author has a deep background and gives us a tour de force of the emerging agile methods.” –Tom Gilb The agile model of software development has taken the world by storm. Now, in Agile Software Development, Second Edition, one of agile’s leading pioneers updates his Jolt Productivity award-winning book to reflect all that’s been learned about agile development since its original introduction. Alistair Cockburn begins by updating his powerful model of software development as a “cooperative game of invention and communication.” Among the new ideas he introduces: harnessing competition without damaging collaboration; learning lessons from lean manufacturing; and balancing strategies for communication. Cockburn also explains how the cooperative game is played in business and on engineering projects, not just software development Next, he systematically illuminates the agile model, shows how it has evolved, and answers the questions developers and project managers ask most often, including · Where does agile development fit in our organization? · How do we blend agile ideas with other ideas? · How do we extend agile ideas more broadly? Cockburn takes on crucial misconceptions that cause agile projects to fail. For example, you’ll learn why encoding project management strategies into fixed processes can lead to ineffective strategy decisions and costly mistakes. You’ll also find a thoughtful discussion of the controversial relationship between agile methods and user experience design. Cockburn turns to the practical challenges of constructing agile methodologies for your own teams. You’ll learn how to tune and continuously reinvent your methodologies, and how to manage incomplete communication. This edition contains important new contributions on these and other topics: · Agile and CMMI · Introducing agile from the top down · Revisiting “custom contracts” · Creating change with “stickers” In addition, Cockburn updates his discussion of the Crystal methodologies, which utilize his “cooperative game” as their central metaphor. If you’re new to agile development, this book will help you succeed the first time out. If you’ve used agile methods before, Cockburn’s techniques will make you even more effective.
Preis: 36.37 € | Versand*: 0 €
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Wie hoch ist der Matheanteil im Game Design?
Der Matheanteil im Game Design kann je nach Spielgenre und Komplexität variieren. In einigen Bereichen des Game Designs, wie beispielsweise bei der Programmierung von Physik- oder KI-Systemen, ist ein solides Verständnis von Mathematik erforderlich. In anderen Bereichen, wie dem Level-Design oder der Story-Entwicklung, kann der Mathematikanteil geringer sein. Dennoch ist ein grundlegendes Verständnis von Mathematik in vielen Aspekten des Game Designs von Vorteil.
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Was ist ein seriöses Studium im Bereich Game Design?
Ein seriöses Studium im Bereich Game Design sollte eine fundierte Ausbildung in den Bereichen Game Development, Game Art und Game Design bieten. Es sollte sowohl theoretische als auch praktische Inhalte umfassen und den Studierenden die Möglichkeit geben, ihre Fähigkeiten durch Projekte und Praktika zu entwickeln. Ein seriöses Studium sollte auch von anerkannten Institutionen oder Hochschulen angeboten werden, die über eine gute Reputation in der Branche verfügen.
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Was sind die Voraussetzungen für das Game Design Studium?
Die genauen Voraussetzungen für ein Game Design Studium können je nach Hochschule variieren. In der Regel wird jedoch eine Hochschulzugangsberechtigung (Abitur oder Fachhochschulreife) vorausgesetzt. Darüber hinaus können auch künstlerische oder gestalterische Fähigkeiten sowie ein Interesse an Computerspielen und digitaler Medien von Vorteil sein. Einige Hochschulen verlangen außerdem eine Mappe mit eigenen kreativen Arbeiten als Teil der Bewerbung.
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